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  2. Businesses and organizations in Second Life - Wikipedia

    en.wikipedia.org/wiki/Businesses_and...

    Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...

  3. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  4. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life.Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies.

  5. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    Linden Lab reported that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, [2] and in September 2006 Second Life was reported to have a GDP of US$64,000,000. [3] In 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market ...

  6. World Stock Exchange - Wikipedia

    en.wikipedia.org/wiki/World_Stock_Exchange

    The game opened on 5 March 2007 and first appeared in the virtual world of Second Life. [1] Transactions occurred outside of Second Life on the WSE website. [ 2 ] The game initially used the Linden Dollar currency from Second Life and in July 2007 integrated a new virtual currency called the World Internet Currency (WIC, WICS, W$).

  7. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    From 2005 to 2007 Second Life experienced explosive growth of the userbase. Companies were eager to reach this potential customer base and started marketing programs in Second Life. Without a good plan, knowledge of the audience and without good understanding of the new medium many of the early corporate marketing efforts failed, producing a ...

  8. Second Life (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Second_Life_(disambiguation)

    "Second Life", a 2019 song by Seventeen from the album An Ode "Second Life", a 2010 song by Zach Hill from the album Face Tat; Other uses.

  9. Arts in Second Life - Wikipedia

    en.wikipedia.org/wiki/Arts_in_Second_Life

    Arts in Second Life is an artistic area of a 3D social network (called Second Life) that has served, since 2003, as a platform for various artistic pursuits and exhibitions. Art exhibits [ edit ]