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CUDA code runs on both the central processing unit (CPU) and graphics processing unit (GPU). NVCC separates these two parts and sends host code (the part of code which will be run on the CPU) to a C compiler like GNU Compiler Collection (GCC) or Intel C++ Compiler (ICC) or Microsoft Visual C++ Compiler, and sends the device code (the part which will run on the GPU) to the GPU.
Support for OpenCL and CUDA is also not being implemented currently, although planned for future releases. [44] [45] Microsoft stated WSL was designed for the development of applications, and not for desktop computers or production servers, recommending the use of virtual machines , Kubernetes, and Azure for those purposes. [7]
NVWMI – NVIDIA Enterprise Management Toolkit; GameWorks PhysX – is a multi-platform game physics engine; CUDA 9.0–9.2 comes with these other components: CUTLASS 1.0 – custom linear algebra algorithms, NVIDIA Video Decoder was deprecated in CUDA 9.2; it is now available in NVIDIA Video Codec SDK; CUDA 10 comes with these other components:
rCUDA, which stands for Remote CUDA, is a type of middleware software framework for remote GPU virtualization. Fully compatible with the CUDA application programming interface ( API ), it allows the allocation of one or more CUDA-enabled GPUs to a single application.
[10] [11] [12] Ready features are certified OpenGL 4.5, OpenGL 4.5 for Intel Haswell, [13] [14] OpenGL 4.3 for Nvidia Maxwell and Pascal (GM107+). [15] Huge performance gain was measured with Maxwell 1 (GeForce GTX 750 Ti and more with GM1xx). Maxwell-2-Cards (GeForce GTX 980 and more with GM2xx) are underclocked without Nvidia information. [16]
The xman program, written using Xaw X Window System graphics stack. Free and open-source software portal; X Athena Widgets or Xaw is a GUI widget library for the X Window System. ...
Tk is a cross-platform widget toolkit that provides a library of basic elements of GUI widgets for building a graphical user interface (GUI) in many programming languages. It is free and open-source software released under a BSD-style software license.
Midnight Commander using box-drawing characters in a terminal emulator. Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes.