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The first paper on zero-shot learning in computer vision appeared at the same conference, under the name zero-data learning. [4] The term zero-shot learning itself first appeared in the literature in a 2009 paper from Palatucci, Hinton, Pomerleau, and Mitchell at NIPS’09. [5] This terminology was repeated later in another computer vision ...
One-shot learning is an object categorization problem, found mostly in computer vision. Whereas most machine learning -based object categorization algorithms require training on hundreds or thousands of examples, one-shot learning aims to classify objects from one, or only a few, examples.
CLIP can perform zero-shot image classification tasks. This is achieved by prompting the text encoder with class names and selecting the class whose embedding is closest to the image embedding. For example, to classify an image, they compared the embedding of the image with the embedding of the text "A photo of a {class}.", and the {class} that ...
Few-shot learning and one-shot learning may refer to: Few-shot learning, a form of prompt engineering in generative AI; One-shot learning (computer vision)
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The Fréchet inception distance (FID) is a metric used to assess the quality of images created by a generative model, like a generative adversarial network (GAN) [1] or a diffusion model.
MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.
AlphaGo Zero is a version of DeepMind's Go software AlphaGo. AlphaGo's team published an article in Nature in October 2017 introducing AlphaGo Zero, a version created without using data from human games, and stronger than any previous version. [ 1 ]