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  2. List of best-selling video games in the United States by year

    en.wikipedia.org/wiki/List_of_best-selling_video...

    This is a listing of the best-selling video games in the United States annually by units sold since 1980, with sales figures from The NPD Group since 1994. [1] The United States is a very competitive market for video game developers. Games from different developers around the world have entered the annual lists of top ten best-selling games in ...

  3. List of best-selling video games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_video...

    Music. Testing. v. t. e. This is a list of fifty video games that have globally sold the highest number of software units. The best-selling video game to date is Minecraft, a 2011 sandbox game released by Mojang for multiple platforms, eventually selling more than 300 million copies in 2023. Grand Theft Auto V is the only other video game known ...

  4. 2010s in video games - Wikipedia

    en.wikipedia.org/wiki/2010s_in_video_games

    [30] [31] In early 2012, it was the fastest-growing segment of the video game market. [32] In 2013, Julie Uhrman began a Kickstarter campaign to raise funding for her cloud-based video game console, the Ouya. [33] The Ouya outdid their goal by raising over US$8.5 million, becoming that site's second-highest-earning project at the time.

  5. People are still spending record amounts on gaming in the US ...

    www.aol.com/news/record-video-game-spending-us-q...

    The reliable market-tracking firm says that people spent more on video games in the US in the second quarter than ever before. People are still spending record amounts on gaming in the US this ...

  6. 2019 in video games - Wikipedia

    en.wikipedia.org/wiki/2019_in_video_games

    Financial performance. SuperData Research estimated that the video game industry grew 4% in 2019, reaching $120.1 billion in global revenues. SuperData stated the market was dominated by mobile games which made up $64.4 billion, with personal computer games at $29.6 billion and console games at $15.4 billion.

  7. Why the video game industry feels smaller than ever - AOL

    www.aol.com/finance/why-video-game-industry...

    E3 2019 marked the last time the industry met in Los Angeles for a week of game and hardware announcements. And it's finally happening again this year just under new management. Summer Game Fest ...

  8. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    The video game industry in general was boosted by the pandemic, since people under pandemic lockdowns were forced to stay home, with video games becoming a popular pastime. Total spending in video games grew to US$33.7 billion in the United States during the first nine months of 2020 compared to US$27.9 billion for the same period in 2019. [ 87 ]

  9. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...