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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. OpenAI Five - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Five

    Each OpenAI Five bot is a neural network containing a single layer with a 4096-unit [18] LSTM that observes the current game state extracted from the Dota developer's API. . The neural network conducts actions via numerous possible action heads (no human data involved), and every head has meani

  4. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  5. Wikipedia : Bots/Requests for approval/Lightbot 6

    en.wikipedia.org/wiki/Wikipedia:Bots/Requests...

    Wikipedia has information on what may be regarded as a common unit. For clarity, the following common units are listed as the only targets for this bot. The bot will only delink a unit where all the following bullet points are true: it is within a conversion e.g. "300 ft (100 m)" it is a unit of length, area, or volume

  6. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    The ideal difficulty therefore depends on individual player and should put the player in a state of flow. [6] [4] Consequently, for the development, it can be useful or even necessary to focus on a certain target group. Difficulty should increase throughout the game since players get better and usually unlock more power.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    The level of difficulty that a player wishes to face while playing a game. At higher difficulty levels, the player usually faces stronger NPCs, limited resources, or tighter time-limits. digital rights management (DRM) Software tools for copyright protection. Often criticized, particularly if the DRM tool is overly restrictive or badly-designed.

  8. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. [ 1 ]

  9. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).