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  2. Dreyfus model of skill acquisition - Wikipedia

    en.wikipedia.org/wiki/Dreyfus_model_of_skill...

    The Skill Model refers to the direct, holistic discrimination of what a situation calls for as the performer's "intuition" or "intuitive perspective." The emergence of an intuitive perspective, a direct sense of what is relevant and called for in a given situation, characterizes stages four and five of the Skill Model (proficiency and expertise).

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    The skill rank system was also removed, each skill being instead trained or untrained, with a constant bonus given to any trained skill along with a bonus based on the character's level. A character begins with a number of trained skills based on and chosen according to his class.

  4. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    In game theory, an information set represents all possible points (or decision nodes) in a game that a given player might be at during their turn, based on their current knowledge and observations. These nodes are indistinguishable to the player due to incomplete information about previous actions or the state of the game .

  5. Complete Idiot's Guides - Wikipedia

    en.wikipedia.org/wiki/Complete_Idiot's_Guides

    series) is a product line of how-to and other reference books published by Dorling Kindersley (DK). The books in this series provide a basic understanding of a complex and popular topics. The term "idiot" is used as hyperbole, to reassure readers that the guides will be basic and comprehensible, even if the topics seem intimidating.

  6. For Dummies - Wikipedia

    en.wikipedia.org/wiki/For_Dummies

    Also, some books in the series are smaller and do not follow the same formatting style as the others. Wiley has also launched an interactive online course with Learnstreet based on its popular book, Java for Dummies, 5th edition. [7] A spin-off board game, Crosswords for Dummies, was produced in the late 1990s. [8]

  7. Skill - Wikipedia

    en.wikipedia.org/wiki/Skill

    A skill is the learned or innate [1] ability to act with determined results with good execution often within a given amount of time, energy, or both. [2] Skills can often [quantify] be divided into domain-general and domain-specific skills. Some examples of general skills include time management, teamwork [3] and leadership, [4] and self ...

  8. Higher-order thinking - Wikipedia

    en.wikipedia.org/wiki/Higher-order_thinking

    Higher-order thinking, also known as higher order thinking skills (HOTS), [1] is a concept applied in relation to education reform and based on learning taxonomies (such as American psychologist Benjamin Bloom's taxonomy). The idea is that some types of learning require more cognitive processing than others, but also have more generalized benefits.

  9. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".