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  2. Poetry for Neanderthals - Wikipedia

    en.wikipedia.org/wiki/Poetry_for_Neanderthals

    Poetry for Neanderthals is similar to other guessing games such as Taboo and Celebrity. [2] [5] It is intended for two or more players ages seven and up and takes an estimated fifteen minutes to play. [6] Players form two teams and sit around a table, arranged by alternating teams.

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  4. Category:Video games based on poems - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_based...

    Pages in category "Video games based on poems" The following 2 pages are in this category, out of 2 total. This list may not reflect recent changes. A. Age of ...

  5. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB , some of these games have a K-A/E (Everyone) rating.

  6. Category:Video games about children - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Baby Boomer (video game) Baby Pac-Man; Baby T-Rex; Balloon Kid; Barney's Hide & Seek Game; Bart Simpson's Escape from Camp Deadly; Beacon Pines; Bebe's Kids (video game) Ben's Game; Bible Adventures; Big Brain Wolf; The Binding of Isaac (video game) The Binding of Isaac: Rebirth; Bio Miracle Bokutte Upa; Bird Mother; Boku no Natsuyasumi; Boku ...

  7. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.

  8. Taylor Swift Wrote Poetry 'Even When She Shouldn't,' Former ...

    www.aol.com/entertainment/taylor-swift-wrote...

    In 2010, Swift revealed that she was inspired by the words of Dr. Seuss to take up her own poetry journey. “A lot of people who gravitate toward music are really, really sort of drawn to poetry ...

  9. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)