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By 1999, 99% of public school teachers in the United States reported access to at least one computer in their schools, and 84% had access to a computer in their classroom. [5] The invention of the World Wide Web in 1992 simplified internet navigation and sparked further interest in educational settings. Computers were initially integrated into ...
ToolboX is a didactic resource that teachers can use at the classroom or in the computer room. When the program is launched, it shows a simple development environment, made of a command window, a text editor to write the program, and an optional graphic window. After choosing a problem list, the student must solve each of them by writing a program.
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]
Social learning tools are tools used for pedagogical [1] and andragogical [2] purposes that utilize social software and/or social media in order to facilitate learning through interactions between individuals and systems. [3] The idea of setting up "social learning tools" is to make education more convenient and widespread. [4]
The most common tool we use in the classroom these days is PowerPoint slides, which make the class more interesting, dynamic, and effective. Moreover, they also help introduce new topics easily. The use of audiovisual aids makes the students remember the concept for a more extended period.
Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
These technologies included computers, multimedia computers, the Internet, networks, cable TV, and satellite technology, amongst other technology-based resources. [11] More recently, ubiquitous computing devices, such as computers and tablets, are being used as networked collaborative technologies in the classroom. [5]
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...
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