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  2. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]

  3. Volume of fluid method - Wikipedia

    en.wikipedia.org/wiki/Volume_of_fluid_method

    It is a scalar function, defined as the integral of a fluid's characteristic function in the control volume, namely the volume of a computational grid cell. The volume fraction of each fluid is tracked through every cell in the computational grid, while all fluids share a single set of momentum equations, i.e. one for each spatial direction.

  4. Computational fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Computational_fluid_dynamics

    Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases ) with surfaces ...

  5. Gerris (software) - Wikipedia

    en.wikipedia.org/wiki/Gerris_(software)

    Most models use meshes which are either structured (Cartesian or curvilinear grids) or unstructured (triangular, tetrahedral, etc.). Gerris is quite different on this respect: it implements a deal between structured and unstructured meshes by using a tree data structure, [a] allowing to refine locally (and dynamically) the (finite-volume) description of the pressure and velocity fields.

  6. Smoothed-particle hydrodynamics - Wikipedia

    en.wikipedia.org/wiki/Smoothed-particle...

    Schematic view of an SPH convolution Flow around cylinder with free surface modelled with SPH. See [1] for similar simulations.. Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid flows.

  7. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Simcad Pro - Process simulation software with On-The-Fly model changes while the simulation is running. Lean analysis, VR, and physics. Developed by CreateASoft, Inc. Chicago USA; Simcenter STAR-CCM+ - a computational fluid dynamics based simulation software developed by Siemens Digital Industries Software.

  8. Outline of fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Outline_of_fluid_dynamics

    The following outline is provided as an overview of and topical guide to fluid dynamics: . In physics, physical chemistry and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids – liquids and gases.

  9. Water model - Wikipedia

    en.wikipedia.org/wiki/Water_model

    A water model is defined by its geometry, together with other parameters such as the atomic charges and Lennard-Jones parameters. In computational chemistry, a water model is used to simulate and thermodynamically calculate water clusters, liquid water, and aqueous solutions with explicit solvent.