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  2. Best response - Wikipedia

    en.wikipedia.org/wiki/Best_response

    In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. [1] The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the best responses) to the other players ...

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game elements are things that appear within a video game that contribute to the gameplay experience. In most game design frameworks, game elements are categorized into groups to help describe their roles in the games. A game element refers to anything ranging from a player's special ability to the relations between different game mechanics in a ...

  4. Category:Video game control methods - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Pages in category "Video game control methods" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes. 0–9.

  5. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  6. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...

  7. Coordination game - Wikipedia

    en.wikipedia.org/wiki/Coordination_game

    The generic term for this class of game is anti-coordination game. The best-known example of a 2-player anti-coordination game is the game of Chicken (also known as Hawk-Dove game ). Using the payoff matrix in Figure 1, a game is an anti-coordination game if B > A and C > D for row-player 1 (with lowercase analogues b > d and c > a for column ...

  8. Game box - Wikipedia

    en.wikipedia.org/wiki/Game_box

    Game box may refer to: A package of a game; Video game packaging; GameBox, a video game console; Gamebox 1.0, a 2004 American film; See also. Box game (disambiguation)

  9. Differential game - Wikipedia

    en.wikipedia.org/wiki/Differential_game

    Differential games are related closely with optimal control problems. In an optimal control problem there is single control u ( t ) {\displaystyle u(t)} and a single criterion to be optimized; differential game theory generalizes this to two controls u 1 ( t ) , u 2 ( t ) {\displaystyle u_{1}(t),u_{2}(t)} and two criteria, one for each player ...