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Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework , with versions that run on Windows and Xbox 360 .
XNA Game Studio 2.0 was released on December 13, 2007. [12] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), [13] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.
Games in this category use the Microsoft XNA game engine, or derivatives thereof. Pages in category "Microsoft XNA games" The following 50 pages are in this category, out of 50 total.
The Microsoft .NET Compact Framework 3.5 Redistributable contains the common language runtime and class libraries built for the .NET Compact Framework. In addition to version 3.5 support, it also supports applications developed for version 1.0 and 2.0.
After the release of Microsoft XNA in August 2006, [1] [2] many game engines have added support for the frameworks in the .NET family. More game engines will be added to this category as they reach maturity and become more widely used. For more information, please see Microsoft XNA, Microsoft .NET and game engine
After the release of Torque Game Builder, GarageGames began to develop Torque X, a game engine based on Torque Game Builder using a component system that allows multiple game objects to have the same abilities, running on Microsoft's XNA Framework. [36] [37] Many of the 3D features were left incomplete and never finished. Specifically, 3D ...
For Game Engines built on the Microsoft XNA managed graphics API - a cross-platform managed alternative to DirectX and OpenGL. Pages in category "XNA game engines" The following 2 pages are in this category, out of 2 total.
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