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  2. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    XNA Game Studio Express, the first release of XNA Game Studio, was intended for students, hobbyists, and independent (and homebrew) game developers. [9] It was available as a free download. Express provides basic "starter kits" for rapid development of specific genres of games, such as platform games, real-time strategy, and first-person shooters.

  3. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]

  4. Xbox Live Indie Games - Wikipedia

    en.wikipedia.org/wiki/Xbox_Live_Indie_Games

    Indie Games were created and added to the Xbox Live service by a four-step process: [2] [18] Create – Games are written in C# or Visual Basic .NET using the XNA Game Studio framework, allowing the developers to debug and test their game internally before release. The final code is compiled into a single binary package.

  5. Xbox Development Kit - Wikipedia

    en.wikipedia.org/wiki/Xbox_Development_Kit

    There were XNA Kits, which were used at some expos and given to game studios, Stress Kits, which were used to test the power of the Xbox 360 and various conditions such as undervolting and overvolting and issued to Microsoft developers only, and Demo kits, which were used to demo games.

  6. Visual3D Game Engine - Wikipedia

    en.wikipedia.org/wiki/Visual3D_Game_Engine

    Following Visual3D predecessor RealmForge Game Engine's success as the first 3D game engine and integrated development toolset for C# and .NET, and it features as the cover story for Software Developer's Journal July 2015 3D Games in .NET issue, Microsoft announced the first public release of its Microsoft XNA Framework and XNA Game Studio products in the August 2006 keynote speech at ...

  7. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    This SDK, called XNA Game Studio, is a free version of the SDK available to professional development companies and college students. However, to create Xbox 360 games one must pay for a premium membership to the XNA Creators Club.

  8. Zachtronics - Wikipedia

    en.wikipedia.org/wiki/Zachtronics

    Building Infiniminer requires Visual Studio 2008 and XNA Game Studio 3.0. [18] Infiniminer is the game that initially inspired Minecraft (and subsequently FortressCraft, CraftWorld and Ace of Spades). The visuals and mechanics of procedural generation and terrain deformation of Minecraft were drawn from Infiniminer. [19]

  9. Development of Fez - Wikipedia

    en.wikipedia.org/wiki/Development_of_Fez

    The high-profile and protracted five-year development of the video game Fez led to its status as an "underdog darling of the indie game scene". [1] The 2012 puzzle-platform game built around rotating between four 2D views of a 3D space was developed by indie developer Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios.