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Developers could create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA ...
XNA Game Studio 2.0 was released on December 13, 2007. [12] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), [13] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.
Games in this category use the Microsoft XNA game engine, or derivatives thereof. Pages in category "Microsoft XNA games" The following 50 pages are in this category, out of 50 total.
Upon the release of XNA 3.1, Microsoft changed the games to "Xbox Live Indie Games" with hopes that it will help increase the "understanding and discoverability" of user-created games. [7] After the fourth quarter Dashboard update in 2010, the Indie Games tab on the Marketplace was moved to the "Specialty Shops" section of the dashboard, away ...
As part of the "New Xbox Experience" update launched on November 19, 2008, Microsoft launched Xbox Live Community Games (later renamed to Xbox Live Indie Games), a service similar to Xbox Live Arcade, with smaller and less expensive games created by independent developers and small studios using the XNA framework. [5]
For Game Engines built on the Microsoft XNA managed graphics API - a cross-platform managed alternative to DirectX and OpenGL. Pages in category "XNA game engines" The following 2 pages are in this category, out of 2 total.
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An extension to the Microsoft XNA framework providing development support for the Zune HD was released on September 16, 2009. [31] The Zune PC Software can be used for adding apps to the Zune HD. [15] The Windows Live Messenger app for the Zune HD was released on October 1, 2010, making Messenger available for all major mobile platforms. The ...