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Ubisoft Connect (formerly Ubisoft Game Launcher and later Uplay) is a digital distribution, digital rights management, multiplayer and communications service developed by Massive Entertainment to provide an experience similar to the achievements/trophies offered by various other game companies. The service is provided across various platforms.
After release, instability with the multiplayer feature was found to be commonplace, yet Ubisoft never resolved this issue by releasing another official patch. While in 2002 Ubisoft had ended the official support, they authorized and enabled the game's community at Subsim.com to fix the game themselves by giving them the source code. [2]
Unofficial patches are also sometimes called fan patches or community patches, and are typically intended to repair unresolved bugs and provide technical compatibility fixes, e.g. for newer operating systems, increased display resolutions [8] [9] or new display formats.
On November 14, 2012, Ubisoft reassured that the PC version of Assassin's Creed III will launch with fewer bugs than the PlayStation 3 and Xbox 360 versions. A patch was in the works to fix glitches on all versions. It was the second title update for the game following a large patch available day-one.
Ubisoft responded by releasing a statement saying they "aimed at offering a fair and rewarding experience to our players however they want to experience our game" and "two key factors stood out as extremely important for the team: That Tom Clancy's Ghost Recon Breakpoint doesn't include any pay-to-win elements, [and] to make sure that players ...
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Ubisoft's first titles requiring an always-on connection were Silent Hunter 5: Battle of the Atlantic and Assassin's Creed II, of which the former had reportedly been cracked as of the first day of the game's release. [11] Assassin's Creed II was later cracked on the day of its release in Japan.
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