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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    With Screen blend mode, the values of the pixels in the two layers are inverted, multiplied, and then inverted again. The result is the opposite of Multiply: wherever either layer was darker than white, the composite is brighter. (,) = (), where a is the base layer value and b is the top layer value.

  3. Multiplicative inverse - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_inverse

    Multiplying by a number is the same as dividing by its reciprocal and vice versa. For example, multiplication by 4/5 (or 0.8) will give the same result as division by 5/4 (or 1.25). Therefore, multiplication by a number followed by multiplication by its reciprocal yields the original number (since the product of the number and its reciprocal is 1).

  4. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    Sometimes multiplication and division are given equal precedence, or sometimes multiplication is given higher precedence than division; see § Mixed division and multiplication below. If each subtraction is replaced with addition of the opposite (additive inverse), then the associative and commutative laws of addition allow terms to be added in ...

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4 ⁠

  6. Negative number - Wikipedia

    en.wikipedia.org/wiki/Negative_number

    A multiplication by a negative number can be seen as a change of direction of the vector of magnitude equal to the absolute value of the product of the factors. When multiplying numbers, the magnitude of the product is always just the product of the two magnitudes. The sign of the product is determined by the following rules:

  7. FOIL method - Wikipedia

    en.wikipedia.org/wiki/FOIL_method

    The FOIL method is a special case of a more general method for multiplying algebraic expressions using the distributive law.The word FOIL was originally intended solely as a mnemonic for high-school students learning algebra.

  8. Play Hearts Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/hearts

    Enjoy a classic game of Hearts and watch out for the Queen of Spades!

  9. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).