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The Sega Saturn (top) and Nintendo 64 (middle) struggled against Sony's newcomer, the PlayStation, which ultimately ended Sega and Nintendo's console war. In 1994 and 1995, there was a contraction in the video game industry, with NPD Group reporting a 17% and 19% year-to-year drop in revenue.
In the end, Sony switched the rights to the documentary over to Legendary studios in 2018, and it was released as a CBS All Access Documentary in 2020. [ 3 ] Old video footage for the documentary, showing the dynamic between Nintendo and Sega, was obtained through Harris’s VHD-to-DVD converter.
Subsequently, a strong rivalry between Nintendo and Sega was formed, referred as the "Console Wars", which continued through the next decade and into the Sixth generation of video game consoles, after which Sega dropped out of the hardware market and became principally a game developer and publisher, and at times working collaboratively with ...
[78] [138] Kalinske, Sony Electronic Publishing's Olaf Olafsson, and Sony America's Micky Schulhof had discussed development of a joint "Sega/Sony hardware system", which never came to fruition due to Sega's desire to create hardware that could accommodate both 2D and 3D visuals and Sony's competing notion of focusing on 3D technology.
Sony Computer Entertainment secured licensing for key games such as Final Fantasy X, Grand Theft Auto III, and Metal Gear Solid 2: Sons of Liberty, enabling the PS2 to outperform its competitors' launches. The console ended up becoming the top-selling console of this generation, while its competing consoles, the Xbox and the GameCube, went on ...
In 2010, Sony underwent a corporate split and established Sony Network Entertainment International (SNEI), which provided gaming-related services through the PlayStation Network and Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering PlayStation Plus.
Sony's second major handheld game console, the PlayStation Vita, was released in Japan in 2011 and in the West the following year. [85] [86] The successor to the PlayStation Portable, Sony's intent with the system was to blend the experience of big budget, dedicated video game platforms with the trend of mobile gaming. [87]
Following the launch of the next-generation 32-bit Sony PlayStation and Sega Saturn, sales of 16-bit hardware and software continued to account for 64% of the video game market in 1995. [28] However, Nakayama made the decision to focus on the Saturn over the Genesis, based on the systems' relative performance in Japan.