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  2. Ka-Bala - Wikipedia

    en.wikipedia.org/wiki/Ka-Bala

    Ka-Bala was a talking board game manufactured and released by Transogram in 1967. It was marketed under the slogan, "The Mysterious Game that Tells the Future." [1] The game was molded out of green plastic that glowed in the dark. It sat upon a hemispherical rocker, and was operated by the players touching the "solary projectors", which were ...

  3. Yes, no, black, white - Wikipedia

    en.wikipedia.org/wiki/Yes,_no,_black,_white

    The game, in the most common setting, is played with two players. After deciding who will play the roles of a questioner and an answerer and agreeing to start the game, the questioner asks the answerer any question he/she wishes, and the answerer must answer truthfully to that without using any of the four forbidden words: yes, no, black or white.

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  5. Fortune-teller - Wikipedia

    en.wikipedia.org/?title=Fortune-teller&redirect=no

    This page was last edited on 15 October 2004, at 18:20 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. Barnum effect - Wikipedia

    en.wikipedia.org/wiki/Barnum_effect

    The Barnum effect, also called the Forer effect or, less commonly, the Barnum–Forer effect, is a common psychological phenomenon whereby individuals give high accuracy ratings to descriptions of their personality that supposedly are tailored specifically to them, yet which are in fact vague and general enough to apply to a wide range of people. [1]

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Perfect information - Wikipedia

    en.wikipedia.org/wiki/Perfect_information

    Games with simultaneous moves are generally not considered games of perfect information. This is because each player holds information which is secret, and must play a move without knowing the opponent's secret information. Nevertheless, some such games are symmetrical, and fair. An example of a game in this category includes rock paper scissors.

  9. Decoder pen - Wikipedia

    en.wikipedia.org/wiki/Decoder_pen

    The decoder pen, yes-no pen, yes-know pen or magic pen book is a combination of decoder pen or marker specially designed to reveal invisible ink-encoded pictures or writing, [1] in the form of answers to questions or hidden parts of pictures, with specially created children's books with hidden words and pictures. They were most popular in the ...