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A longsword (also spelled as long sword or long-sword) is a type of European sword characterized as having a cruciform hilt with a grip for primarily two-handed use (around 15 to 30 cm or 6 to 12 in), a straight double-edged blade of around 80 to 110 cm (31 to 43 in), and weighing approximately 2 to 3 kg (4 lb 7 oz to 6 lb 10 oz).
The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.
The estoc was a variation of the longsword designed for fighting against mail armor or plate armor. [2] It was long, straight and stiff with no cutting edge, just a point. Examples from Poland are more than 160 cm (62 in) long, with a blade of 130 cm (52 in); however, others show a more manageable 115 cm (46 in), with a 90 cm (36 in) bl
The term longsword has been used to refer to different kinds of sword depending on historical context: Zweihänder or two-hander, a late Renaissance sword of the 16th century Landsknechte, the longest sword of all; the long "side sword" or "rapier" [5] with a cutting edge (the Elizabethan long sword).
Master of the Long Sword) by the Mark Brotherhood. Frisian hero Pier Gerlofs Donia is reputed to have wielded a Zweihänder with such skill, strength and efficiency that he managed to behead several people with it in a single blow.
Oakeshott types. The Oakeshott typology is a way to define and catalogue the medieval sword based on physical form. It categorises the swords of the European Middle Ages (roughly 11th to 16th centuries [1]) into 13 main types, labelled X through XXII.
There are two kinds of Celtic sword. The most common is the "long" sword, which usually has a stylised anthropomorphic hilt made from organic material, such as wood, bone, or horn. These swords also usually had an iron plate in front of the guard that was shaped to match the scabbard mouth.
In the original game, armor class ranged from 9 to 0, because armor and dexterity modifiers were applied to hit rolls instead. Negative values first appeared in the Greyhawk supplement, because it first applied them directly to the Armor Class. [20] In editions prior to 3rd, armor class ranges from -10 to 10.