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  2. List of computer books - Wikipedia

    en.wikipedia.org/wiki/List_of_Computer_books

    Bjarne Stroustrup - The C++ Programming Language; Brian W. Kernighan, Rob Pike - The Practice of Programming; Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer ...

  3. Category:Programming language templates - Wikipedia

    en.wikipedia.org/wiki/Category:Programming...

    [[Category:Programming language templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Programming language templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  4. Category:Computer programming books - Wikipedia

    en.wikipedia.org/wiki/Category:Computer...

    The C Programming Language; C Traps and Pitfalls; C, The Complete Reference; Code: The Hidden Language of Computer Hardware and Software; Coders at Work; A Commentary on the UNIX Operating System; Concepts, Techniques, and Models of Computer Programming; Core Python Programming

  5. It is known as the "Wizard Book" in hacker culture. [1] It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. MIT Press published the first edition in 1984, and the second edition in 1996.

  6. Timeline of programming languages - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_programming...

    none (unique language) 1954 IPL I (concept) Allen Newell, Cliff Shaw, Herbert A. Simon: none (unique language) 1955 Address programming language: Kateryna Yushchenko: Operator programming – Alexey Andreevich Lyapunov & Kateryna Yushchenko & MESM: 1955 FLOW-MATIC: Team led by Grace Hopper at UNIVAC A-0 1955 BACAIC M. Grems and R. Porter 1955 ...

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns.

  8. Concepts, Techniques, and Models of Computer Programming

    en.wikipedia.org/wiki/Concepts,_Techniques,_and...

    Using a carefully selected progression of subsets of the Oz programming language, the book explains the most important programming concepts, techniques, and models . Translations of this book have been published in French (by Dunod Éditeur, 2007), Japanese (by Shoeisha, 2007) and Polish (by Helion, 2005).

  9. Uniform access principle - Wikipedia

    en.wikipedia.org/wiki/Uniform_access_principle

    The uniform access principle of computer programming was put forth by Bertrand Meyer (originally in his book Object-Oriented Software Construction).It states "All services offered by a module should be available through a uniform notation, which does not betray whether they are implemented through storage or through computation."