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  2. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    Terrors of Thalumbra is the twelfth expansion pack to EverQuest II that was released on November 17, 2015. The expansion offers max-level characters a new underground zone for exploring and questing, new signature quest lines for both adventurers and crafters, new creatures, a large contested zone, and new dungeons (six advanced solo, 13 heroic ...

  3. EverQuest II: Rise of Kunark - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II:_Rise_of_Kunark

    A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.

  4. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    Secrets of Faydwer is the 14th expansion, released on November 13, 2007, ending the September–February release cycle of previous expansions. The letter by the current EverQuest producer, Clint Worley, revealed that the production cycle of the game was going to be altered to allow for one expansion release every year. Previously, two ...

  5. The next EQ2 expansion is ... Odus - AOL

    www.aol.com/news/2008-04-25-the-next-eq2...

    In EQ2's present, Erudites have evolved into something quite different indeed. Gray, almost metallic looking skin; colored tattoos on their bodies that seem to pulse with an arcane illumination.

  6. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    EverQuest II reached 100,000 active accounts within 24 hours of release, which grew to over 300,000 two months later in January 2005. [38] As of 2012, the game had an estimated subscriber peak of 325,000 achieved sometime in 2005. [39] As of September 2020, EverQuest II had 21,000 subscribers and 29,000 monthly active players. [40]

  7. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    After these side projects, the first proper sequel was released in late 2004, titled simply EverQuest II. [24] The game is set 500 years after the original. EverQuest II faced severe competition from Blizzard's World of Warcraft, which was released at virtually the same time and quickly grew to dominate the MMORPG genre.

  8. Talk:EverQuest II - Wikipedia

    en.wikipedia.org/wiki/Talk:EverQuest_II

    Common usage has EverQuest II as a sequel to EverQuest. It's based in the same world, with the same basic gameplay (kill stuff for XP) and is set at time after the original. Most sources call it a sequel (here's one: ). However, Moorgard, when EQ2 was in development, has said "We're not making a sequel; we're making a separate game."

  9. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.