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  2. $70 Version Of Skyrim Quietly Appears On Nintendo Switch - AOL

    www.aol.com/news/70-version-skyrim-quietly...

    Almost a year after it came to every other platform, Skyrim: Anniversary Edition surprise-launched on the Nintendo Switch today. The newest version of the beloved 2011 open-world RPG includes a ...

  3. Nintendo Switch system software - Wikipedia

    en.wikipedia.org/.../Nintendo_Switch_system_software

    The initial version of the system software for Nintendo Switch on the launch day consoles was updated as a "day one" patch on 3 March 2017, the console's launch date. [46] The update added online features that were previously missing from the original software before its official launch date.

  4. Skyrim modding - Wikipedia

    en.wikipedia.org/wiki/Skyrim_modding

    Traditionally, Skyrim mods have been largely free to download. Valve Corporation walked back its attempts to add paid mods to Skyrim, following backlash from fans. [4] These mods made their way to the Xbox One and PlayStation 4 with the release of Skyrim Special Edition. [5] Fans were also able to create an unofficial modding scene for the ...

  5. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  6. Custom firmware - Wikipedia

    en.wikipedia.org/wiki/Custom_firmware

    Custom firmware is commonly seen in the PlayStation Portable handhelds released by Sony. Notable custom firmware include M33 by Dark_AleX as well as those made by others such as the 5.50GEN series, Minimum Edition (ME/LME) and PRO. Custom firmware is also seen in the PlayStation 3 console. Only early "Fat" and Slim (CECH-20xx until early CECH ...

  7. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

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  9. Unofficial patch - Wikipedia

    en.wikipedia.org/wiki/Unofficial_patch

    Unofficial patches are not limited to technical fixes; fan translations of software, especially games, are often created if the software has not been released locally. [11] Fan translations are most common for Japanese role-playing games which are often not localized for Western markets.