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  2. R.550 Magic - Wikipedia

    en.wikipedia.org/wiki/R.550_Magic

    The R.550 Magic (backronym for Missile Auto-Guidé Interception et Combat [1] [2]) is a short-range air-to-air missile designed in 1965 by French company Matra to compete with the American AIM-9 Sidewinder, and it was made backwards compatible with the Sidewinder launch hardware.

  3. Hero System - Wikipedia

    en.wikipedia.org/wiki/Hero_System

    For example, while systems such as Dungeons & Dragons would list a wide variety of separate ranged attack powers that deal damage (such as a fireball, a lightning bolt, an acid spray, a magic missile, and dozens more), the vast majority of such effects in the Hero System would be constructed out of the same base two powers, "Blast" or "Killing ...

  4. Command guidance - Wikipedia

    en.wikipedia.org/wiki/Command_guidance

    Command guidance is a type of missile guidance in which a ground station or aircraft relay signals to a guided missile via radio control or through a wire connecting the missile to the launcher and tell the missile where to steer to intercept its target. This control may also command the missile to detonate, even if the missile has a fuze.

  5. Semi-automatic command to line of sight - Wikipedia

    en.wikipedia.org/wiki/Semi-automatic_command_to...

    This signal is sent to the missile, often using thin metal wires or a radio link, which causes it to steer back toward the center of the line-of-sight. Common examples of these weapons include the BGM-71 TOW wire-guided anti-tank guided missile (ATGM) and the Rapier radio-command surface-to-air missile (SAM).

  6. Manual command to line of sight - Wikipedia

    en.wikipedia.org/wiki/Manual_command_to_line_of...

    Manual command to line of sight (MCLOS or MACLOS) [1] is a method for guiding guided missiles. With an MCLOS missile, the operator must track the missile and the target simultaneously and guide the missile to the target. Typically the missile is steered with a joystick, and its path is

  7. Phoenix Command - Wikipedia

    en.wikipedia.org/wiki/Phoenix_Command

    Phoenix Command was designed by Barry Nakazono and David McKenzie, and was published by Leading Edge Games in 1986 as a boxed set containing a 56-page spiral bound rule book, 32 page modern military weapon data supplement, reference tables, blank character sheets and one ten-sided die.

  8. Magic: The Gathering rules - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_rules

    [2] [4]: 50 One of the "Magic Golden Rules" is: "Whenever a card's text directly contradicts these rules, the card takes precedence". [2] According to CNET, the game has many variants; "Magic tends to embrace all that house ruling, making it official when it catches on. Commander started as a fan-created format, after all."

  9. Magic: The Gathering Commander - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_Commander

    In addition to the same losing conditions that exist in a normal game of Magic, each player starts the game with 40 life points instead of 20, and a player may lose if they are dealt 21 or more total points of combat damage from a single Commander throughout the game. [30] [3] The format "supports two to six players, sometimes more". [3]