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The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
pseudo-blend = an abbreviation whose extra or omitted letters mean that it cannot stand as a true acronym, initialism, or portmanteau (a word formed by combining two or more words). (a) = acronym, e.g.: SARS – (a) severe acute respiratory syndrome (i) = initialism, e.g.: CD – (i) compact disc
casual gaming Playing video games on an infrequent and spontaneous basis without a long-term commitment. Casual video games are distinguished by a low learning curve and ease of access, often web-based for mobile phones or personal computers. Most casual games have simplified controls, with one or two buttons dominating play.
Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming, the real-time nature of livestreaming differentiates it from other non-live broadcast forms of streamed media such as video-on-demand, vlogs and video-sharing platforms such as YouTube ...
Lag (video games) Leecher (computing) Let's Play; Level (video games) Licensed game; Life (video games) Line of sight (video games) Longplay (video games) Loot (video games) Loot box; Ludonarrative dissonance
While the majority of professional and part-time streamers play video games, many often do IRL (in real life) streams where they broadcast their daily life.At first, many streaming sites prohibited non-gaming live streams as they thought it would harm the quality of the content on their sites but the demand for non-gaming content grew. [5]
Video gaming by period (3 C) A. Works adapted into video games (5 C, 3 P) Advergaming (2 C, 4 P) C. Video game culture (25 C, 93 P) D. Video game development (18 C ...
The eleven character YouTube video identifier (64 possible characters used in each position), allows for a theoretical maximum of 64 11 or around 73.8 quintillion (73.8 billion billion) unique ids. YouTube announced that it would remove video responses for being an underused feature on August 27, 2013. [96]