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The Azure Kinect is used in volumetric capture workflows through the use of software tools that can connect many Azure Kinects into one volumetric capture rig, allowing users to create interactive virtual reality experiences with human performances. [8] [9] The Azure Kinect was announced on February 24, 2019, in Barcelona at the MWC. [10]
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
Kinect didn't die, it just changed forms. Today at its annual Build developers conference, Microsoft announced Project Kinect for Azure saying that the sensor array will have all the capabilities ...
PrimeSense was best known for licensing the hardware design and chip used in Microsoft's Kinect motion-sensing system for the Xbox 360 in 2010. [2] The company had been founded in 2005 to explore depth-sensing cameras which they had demonstrated to developers at the 2006 Game Developers Conference .
It has formerly been known as Microsoft Imagine, DreamSpark and MSDN-AA. Azure Dev Tools for Teaching (previously known as Microsoft Imagine Standard and Premium) is a subscription-based offering for accredited schools and departments providing access to tools commonly used in science, technology, engineering, and math (STEM) programs.
Azure Data Explorer is a fully-managed [1] big data analytics cloud platform [2] [3] and data-exploration service, [4] developed by Microsoft, [5] [6] that ingests structured, semi-structured (like JSON) and unstructured data (like free-text).
Seeing AI is an artificial intelligence application developed by Microsoft for iOS. [ 2 ] [ 3 ] Seeing AI uses the device camera to identify people and objects, and then the app audibly describes those objects for people with visual impairment.
[1] [2] Instead of requiring separate hardware, such as Microsoft’s Kinect, Flutter makes use of the built-in webcam to recognize the gestures of a person's hands between one and six feet away. The program does not require expensive hardware and is not designed for large movements, such as those used when playing video games—this limits its ...