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Designed as a proof-of-concept, the initial release of Cemu could successfully boot Mario Kart 8 and The Legend of Zelda: The Wind Waker HD yet lacked Wii U GamePad support and audio and suffered from stutters and video glitches. [10] Cemu could run on 64-bit Windows operating systems and only supported OpenGL 3.3 on release.
The Legend of Zelda: A Link to the Past: Zelda3: Active MIT License [98] The Legend of Zelda: Ocarina of Time: Ship of Harkinian: Active ? [99] The Legend of Zelda: Majora's Mask: Active ? Lemmings (Windows version) Lemmini: Inactive ? ? Little Big Adventure: TwinEngine: Inactive ? GPL: ScummVM: Active GPLv3+ Little Big Adventure 2: LBA 2 ...
Legend Maker, formerly known as Zelda Maker, is an indie video game developed by Justin Sink. Inspired by Super Mario Maker , it allows players to create their own top-down adventure games in a similar graphical and gameplay style to early games in Nintendo 's Legend of Zelda series.
Ship of Harkinian is an unofficial source port of the 1998 Nintendo 64 video game, The Legend of Zelda: Ocarina of Time, that runs on Microsoft Windows, Linux, macOS, Wii U, and Nintendo Switch. It was first released in March 2022 for Windows, four months after Ocarina of Time's source code was decompiled and released.
Inspired by The Legend of Zelda: Twilight Princess HD. Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda: June 13, 2019 [114] 2019 – Switch An indie rhythm roguelike game. Developed by Brace Yourself Games. A crossover title of Crypt of the NecroDancer and The Legend of Zelda. Hyrule Warriors: Age of Calamity
In addition to supporting transfer of data to and from emulated GBA titles, up to four Game Boy Advance instances can be simultaneously active in Dolphin at once, making multiplayer in games that require the GBA such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles viable within Dolphin locally and via netplay ...
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The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]