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  2. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    A demo for Prim's algorithm based on Euclidean distance. In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The ...

  3. File:MAZE 30x20 Prim.ogv - Wikipedia

    en.wikipedia.org/wiki/File:MAZE_30x20_Prim.ogv

    Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

  4. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    An animation of generating a 30 by 20 maze using Prim's algorithm. This algorithm is a randomized version of Prim's algorithm. Start with a grid full of walls. Pick a cell, mark it as part of the maze. Add the walls of the cell to the wall list. While there are walls in the list: Pick a random wall from the list.

  5. File:Prim's algorithm proof.svg - Wikipedia

    en.wikipedia.org/wiki/File:Prim's_algorithm_proof...

    English: Diagram to assist in proof of Prim's algorithm. If is a minimum spanning tree, and Y is the tree found by Prim's algorithm, we find e, the first edge added by the algorithm which is in but not in Y. Let V be the vertices added to the tree up to that point.

  6. File:Prim Algorithm 7.svg - Wikipedia

    en.wikipedia.org/wiki/File:Prim_Algorithm_7.svg

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  7. File:Prim's algorithm.svg - Wikipedia

    en.wikipedia.org/wiki/File:Prim's_algorithm.svg

    The algorithm starts by choosing the cheapest edge out of A, then choosing the cheapest edge between {A,D} and {B,C} (there are two of weight 2, and BD is chosen arbitrarily). In the next step the edge AB is no longer a candidate because it now joins two nodes already in the tree, and the only edge remaining to be added is CD.

  8. File:Prim Algorithm 0.svg - Wikipedia

    en.wikipedia.org/wiki/File:Prim_Algorithm_0.svg

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  9. Parallel algorithms for minimum spanning trees - Wikipedia

    en.wikipedia.org/wiki/Parallel_algorithms_for...

    Similarly to Prim's algorithm there are components in Kruskal's approach that can not be parallelised in its classical variant. For example, determining whether or not two vertices are in the same subtree is difficult to parallelise, as two union operations might attempt to join the same subtrees at the same time.