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  2. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    A demo for Prim's algorithm based on Euclidean distance. In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The ...

  3. Parallel algorithms for minimum spanning trees - Wikipedia

    en.wikipedia.org/wiki/Parallel_algorithms_for...

    Similarly to Prim's algorithm there are components in Kruskal's approach that can not be parallelised in its classical variant. For example, determining whether or not two vertices are in the same subtree is difficult to parallelise, as two union operations might attempt to join the same subtrees at the same time.

  4. Minimum spanning tree - Wikipedia

    en.wikipedia.org/wiki/Minimum_spanning_tree

    Each Boruvka step takes linear time. Since the number of vertices is reduced by at least half in each step, Boruvka's algorithm takes O(m log n) time. [4] A second algorithm is Prim's algorithm, which was invented by VojtÄ›ch Jarník in 1930 and rediscovered by Prim in 1957 and Dijkstra in 1959. Basically, it grows the MST (T) one edge at a time.

  5. Distributed minimum spanning tree - Wikipedia

    en.wikipedia.org/wiki/Distributed_minimum...

    For example, Kruskal's algorithm processes edges in turn, deciding whether to include the edge in the MST based on whether it would form a cycle with all previously chosen edges. Both Prim's algorithm and Kruskal's algorithm require processes to know the state of the whole graph, which is very difficult to discover in the message-passing model.

  6. Nearest-neighbor chain algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest-neighbor_chain...

    Within Prim's algorithm, each successive minimum spanning tree edge can be found by a sequential search through an unsorted list of the smallest edges connecting the partially constructed tree to each additional vertex. This choice saves the time that the algorithm would otherwise spend adjusting the weights of vertices in its priority queue.

  7. Talk:Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Prim's_algorithm

    A more correct name for this diagram would be a graph or a network. The numbers near the arcs indicate their weight. ... Prim's algorithm only has one tree that grows ...

  8. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  9. Prim - Wikipedia

    en.wikipedia.org/wiki/Prim

    Prim, abbreviation for Primitive Methodist; Prim's algorithm for minimum spanning tree, developed by Robert C. Prim; PRIM (watches), a Czech trademark; Graham Street Prims F.C., football club in Derby, England; In computers, a geometric primitive, or prim, is a simple shape used in 3D modeling to build into more complex objects.