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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. The Beast (game) - Wikipedia

    en.wikipedia.org/wiki/The_Beast_(game)

    Players were led through a network of over forty websites created by Warner Bros. via clues left in trailers, print ads, posters, telephone messages, and live promotional events for the film A.I. Artificial Intelligence. The game launched on March 8, 2001 and continued running past its initially scheduled end on June 29, the release date for ...

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  5. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [1] [2] [3] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  6. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go.This algorithm uses an approach similar to AlphaGo Zero.

  7. AI Dungeon - Wikipedia

    en.wikipedia.org/wiki/AI_Dungeon

    AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).

  8. Creatures (video game series) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(video_game_series)

    Creatures is an artificial life video game series created in the mid-1990s by English computer scientist Steve Grand while working for the Cambridge video game developer Millennium Interactive. The gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other ...

  9. Google DeepMind - Wikipedia

    en.wikipedia.org/wiki/Google_DeepMind

    DeepMind's AI had been applied to video games made in the 1970s and 1980s; work was ongoing for more complex 3D games such as Quake, which first appeared in the 1990s. [ 48 ] In 2020, DeepMind published Agent57, [ 52 ] [ 53 ] an AI Agent which surpasses human level performance on all 57 games of the Atari 2600 suite. [ 54 ]