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An asynchronous (ripple) counter is a "chain" of toggle (T) flip-flops in which the least-significant flip-flop (bit 0) is clocked by an external signal (the counter input clock), and all other flip-flops are clocked by the output of the nearest, less significant flip-flop (e.g., bit 0 clocks the bit 1 flip-flop, bit 1 clocks the bit 2 flip ...
It is the "rippling" of the carry from right to left that gives the ripple-carry adder its name and slowness. When adding 32-bit integers, for instance, allowance has to be made for the possibility that a carry could have to ripple through every one of the 32 one-bit adders.
A 4-bit ripple-carry adder–subtractor based on a 4-bit adder that performs two's complement on A when D = 1 to yield S = B − A. Having an n-bit adder for A and B, then S = A + B. Then, assume the numbers are in two's complement. Then to perform B − A, two's complement theory says to invert each bit of A with a NOT gate then add one.
An example of a 4-bit Kogge–Stone adder is shown in the diagram. Each vertical stage produces a "propagate" and a "generate" bit, as shown. The culminating generate bits (the carries) are produced in the last stage (vertically), and these bits are XOR'd with the initial propagate after the input (the red boxes) to produce the sum bits. E.g., the first (least-significant) sum bit is ...
Breaking this down into more specific terms, in order to build a 4-bit carry-bypass adder, 6 full adders would be needed. The input buses would be a 4-bit A and a 4-bit B, with a carry-in (CIN) signal. The output would be a 4-bit bus X and a carry-out signal (COUT). The first two full adders would add the first two bits together.