Search results
Results from the WOW.Com Content Network
A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
A (max) heap is a tree-based data structure which satisfies the heap property: for any given node C, if P is a parent node of C, then the key (the value) of P is greater than or equal to the key of C. In addition to the operations of an abstract priority queue, the following table lists the complexity of two additional logical operations:
This is a list of well-known data structures. For a wider list of terms, see list of terms relating to algorithms and data structures. For a comparison of running times for a subset of this list see comparison of data structures.
A common usage of access specifiers is to separate the internal data of a class from its interface: the internal structure is made private, while public accessor methods can be used to inspect or alter such private data. Access specifiers do not necessarily control visibility, in that even private members may be visible to client external code ...
A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.
The state of an object cannot be changed after construction. This implies both that only read-only data is shared and that inherent thread safety is attained. Mutable (non-const) operations can then be implemented in such a way that they create new objects instead of modifying the existing ones.
In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]