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  2. Bit-reversal permutation - Wikipedia

    en.wikipedia.org/wiki/Bit-reversal_permutation

    In the random-access machine commonly used in algorithm analysis, a simple algorithm that scans the indexes in input order and swaps whenever the scan encounters an index whose reversal is a larger number would perform a linear number of data moves. [10] However, computing the reversal of each index may take a non-constant number of steps.

  3. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  4. Inverse quadratic interpolation - Wikipedia

    en.wikipedia.org/wiki/Inverse_quadratic...

    In numerical analysis, inverse quadratic interpolation is a root-finding algorithm, meaning that it is an algorithm for solving equations of the form f(x) = 0. The idea is to use quadratic interpolation to approximate the inverse of f. This algorithm is rarely used on its own, but it is important because it forms part of the popular Brent's method.

  5. Markov algorithm - Wikipedia

    en.wikipedia.org/wiki/Markov_algorithm

    In theoretical computer science, a Markov algorithm is a string rewriting system that uses grammar-like rules to operate on strings of symbols. Markov algorithms have been shown to be Turing-complete , which means that they are suitable as a general model of computation and can represent any mathematical expression from its simple notation.

  6. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  7. Analysis of algorithms - Wikipedia

    en.wikipedia.org/wiki/Analysis_of_algorithms

    The term "analysis of algorithms" was coined by Donald Knuth. [1] Algorithm analysis is an important part of a broader computational complexity theory, which provides theoretical estimates for the resources needed by any algorithm which solves a given computational problem.

  8. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    At each node c, the algorithm checks whether c can be completed to a valid solution. If it cannot, the whole sub-tree rooted at c is skipped (pruned). Otherwise, the algorithm (1) checks whether c itself is a valid solution, and if so reports it to the user; and (2) recursively enumerates all sub-trees of c. The two tests and the children of ...

  9. Sorting algorithm - Wikipedia

    en.wikipedia.org/wiki/Sorting_algorithm

    Shuffling can also be implemented by a sorting algorithm, namely by a random sort: assigning a random number to each element of the list and then sorting based on the random numbers. This is generally not done in practice, however, and there is a well-known simple and efficient algorithm for shuffling: the Fisher–Yates shuffle .