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Kingdom of Sky featured a new region to explore, located high above the skies of Norrath, known as the Overrealm. It included a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing the player's character (achievement points) and the ability to increase a guild to level 50.
The Scars of Velious was released on December 5, 2000. The expansion is directed toward characters which have achieved high experience levels (levels 35 and up), [4] providing additional powerful monsters to fight and a number of zones meant to be used by large groups of players.
Promotion at E3 2006. SOE markets EverQuest II not as a direct sequel, but as a "parallel universe" to the original EverQuest.It is set in an alternate future of the original game's setting, having diverged at the conclusion of the Planes of Power expansion (the lore is explained in an in-game book).
The official EverQuest II community site has been updated with 20 screenshots of the forthcoming Game Update 44. The screenshots illustrate the new features that were announced a week ago. There ...
EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows.It was released by Sony Online Entertainment in March 1999 in North America, [5] and by Ubisoft in Europe in April 2000. [6]
A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.
In the United States, The Ruins of Kunark sold 92,172 units between February 2000 through the first week of November alone. Desslock of GameSpot reported that the game and The Scars of Velious "sold well early in the year, but sales evaporated during the course of the summer, especially after the release of Camelot".
As the saying goes: a picture often tells more than a thousand words. This is certainly true for graphical timelines. A detailed listing of events and dates in tabular form may offer the reader a lot of specifics, but may fail to provide an overview, a grand perspective. From June 1, 2004 there is a wiki way to compose graphical time charts ...