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  2. Elinor Goldschmied - Wikipedia

    en.wikipedia.org/wiki/Elinor_Goldschmied

    Goldschmied developed the concept of the "treasure basket" (TB) containing safe, multi-sensory household items in a low, open basket, for children able to sit and explore independently without physical adult intervention. The concept of "heuristic play" (HP) grew out of the TB as a means of autonomous play for babies under the age of two.

  3. Heuristics and sports - Wikipedia

    en.wikipedia.org/wiki/Heuristics_and_sports

    Some evidence from basketball supports the argument that the hot-hand belief is an illusion based on people's systematic misjudgment of random sequences. [8] In contrast, recent studies from volleyball suggest that belief in the hot-hand is justified and hence useful for making good allocation decisions in the game.

  4. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  5. Killer heuristic - Wikipedia

    en.wikipedia.org/wiki/Killer_heuristic

    The killer heuristic attempts to produce a cutoff by assuming that a move that produced a cutoff in another branch of the game tree at the same depth is likely to produce a cutoff in the present position, that is to say that a move that was a very good move from a different (but possibly similar) position might also be a good move in the ...

  6. Simulation heuristic - Wikipedia

    en.wikipedia.org/wiki/Simulation_heuristic

    The simulation heuristic is a psychological heuristic, or simplified mental strategy, according to which people determine the likelihood of an event based on how easy it is to picture the event mentally. Partially as a result, people experience more regret over outcomes that are easier to imagine, such as "near misses".

  7. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    This heuristic is one of the reasons why people are more easily swayed by a single, vivid story than by a large body of statistical evidence. [60] It may also play a role in the appeal of lotteries: to someone buying a ticket, the well-publicised, jubilant winners are more available than the millions of people who have won nothing. [59]

  8. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/aol-inc/the-book-of-treasures

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Heuristic Park - Wikipedia

    en.wikipedia.org/wiki/Heuristic_Park

    Heuristic Park, Inc. is an American video game development company founded in 1995 by David W. Bradley. The company is based in Atlanta , Georgia [ 1 ] and was founded after Bradley left Sir-Tech .