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The method used to compute the checksum is defined in RFC 768, and efficient calculation is discussed in RFC 1071: Checksum is the 16-bit ones' complement of the ones' complement sum of a pseudo header of information from the IP header, the UDP header, and the data, padded with zero octets at the end (if necessary) to make a multiple of two octets.
For computing the checksum UDP-Lite uses the same checksum algorithm used for UDP (and TCP). [1] Modern multimedia codecs, like G.718 and Adaptive Multi-Rate (AMR) for audio and H.264 and MPEG-4 for video, have resilience features already built into the syntax and structure of the stream. This allows the codec to (a) detect errors in the stream ...
The checksum field is the 16 bit one's complement of the one's complement sum of all 16 bit words in the header. For purposes of computing the checksum, the value of the checksum field is zero. If there is no corruption, the result of summing the entire IP header, including checksum, and then taking its one's complement should be zero.
TCP and UDP, have a checksum that covers all the data they carry, as well as the TCP or UDP header, plus a pseudo-header that contains the source and destination IP addresses of the packet carrying the TCP or UDP header. For an originating NAT to pass TCP or UDP successfully, it must recompute the TCP or UDP header checksum based on the ...
The effect of a checksum algorithm that yields an n-bit checksum is to map each m-bit message to a corner of a larger hypercube, with dimension m + n. The 2 m + n corners of this hypercube represent all possible received messages. The valid received messages (those that have the correct checksum) comprise a smaller set, with only 2 m corners.
BSD checksum (Unix) 16 bits sum with circular rotation SYSV checksum (Unix) 16 bits sum with circular rotation sum8 8 bits sum Internet Checksum: 16 bits sum (ones' complement) sum24 24 bits sum sum32 32 bits sum fletcher-4: 4 bits sum fletcher-8: 8 bits sum fletcher-16: 16 bits sum fletcher-32: 32 bits sum Adler-32: 32 bits sum xor8: 8 bits ...
A packet-switched network transmits data that is divided into units called packets.A packet comprises a header (which describes the packet) and a payload (the data). The Internet is a packet-switched network, and most of the protocols in this list are designed for its protocol stack, the IP protocol suite.
A typical ROHC implementation will aim to get the terminal into Second-Order state, where a 1-byte ROHC header can be substituted for the 40-byte IPv4/UDP/RTP or the 60-byte IPv6/UDP/RTP (i.e. VoIP) header. In this state, the 8-bit ROHC header contains three fields: a 1-bit packet-type flag (set to '1' only for longer ROHC headers)