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Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 [1] and published in 1961. [2] It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. [3]
qsort is a C standard library function that implements a sorting algorithm for arrays of arbitrary objects according to a user-provided comparison function. It is named after the "quicker sort" algorithm [1] (a quicksort variant due to R. S. Scowen), which was originally used to implement it in the Unix C library, although the C standard does not require it to implement quicksort.
C++11 and later – via lambda expressions (see quicksort example above) [11] Eiffel – explicitly disallows nesting of routines to keep the language simple; does allow the convention of using a special variable, Result, to denote the result of a (value-returning) function; C# and Visual Basic – via lambda expressions
Sorting algorithms are prevalent in introductory computer science classes, where the abundance of algorithms for the problem provides a gentle introduction to a variety of core algorithm concepts, such as big O notation, divide-and-conquer algorithms, data structures such as heaps and binary trees, randomized algorithms, best, worst and average ...
Introsort or introspective sort is a hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance. It begins with quicksort, it switches to heapsort when the recursion depth exceeds a level based on (the logarithm of) the number of elements being sorted and it switches to insertion sort when the number of elements is below some threshold.
Unlike some (efficient) implementations of quicksort, merge sort is a stable sort. Merge sort's most common implementation does not sort in place; [8] therefore, the memory size of the input must be allocated for the sorted output to be stored in (see below for variations that need only n/2 extra spaces).
Quickhull is a method of computing the convex hull of a finite set of points in n-dimensional space.It uses a divide and conquer approach similar to that of quicksort, from which its name derives.
Multi-key quicksort, also known as three-way radix quicksort, [1] is an algorithm for sorting strings.This hybrid of quicksort and radix sort was originally suggested by P. Shackleton, as reported in one of C.A.R. Hoare's seminal papers on quicksort; [2]: 14 its modern incarnation was developed by Jon Bentley and Robert Sedgewick in the mid-1990s. [3]