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Stellaris is a 4X grand strategy video game developed by ... this expansion adds several super weapons providing for the ability to destroy planets and eradicate or ...
Many hypothetical doomsday devices are based on salted hydrogen bombs creating large amounts of nuclear fallout.. A doomsday device is a hypothetical construction – usually a weapon or weapons system – which could destroy all life on a planet, particularly Earth, or destroy the planet itself, bringing "doomsday", a term used for the end of planet Earth.
In the game Spore, the Planet Buster is an antimatter bomb that is inserted in the center of the planet, causing the planet's core to split into countless fragments. Other weapons, such as the Shadow Planet Killer in Babylon 5 and Covenant warships in the Halo series , render a planet uninhabitable.
The software generates a map randomly at the start of each game; the player can only choose the size of the galaxy, and the number and difficulty of AI opponents. [4] In the first game, star systems have at most one colonizable planet and a few have none. Later games have more planets. [5] Master of Orion has 10 playable races, each with a ...
The game development studio was one of the first video game developers to create games in the grand strategy genre, and most of the games the studio has developed fall into that category. Grand strategy games are strategy games that usually cover the entire world map and include elements such as economy, diplomacy and warfare.
Defender (2002 video game) Defender (1981 video game) Demon Attack; Densetsu no Stafy (video game) Densetsu no Stafy 2; Densetsu no Stafy 3; Densetsu no Stafy 4; Deponia (video game) Deponia Doomsday; Destroy All Humans! Path of the Furon; The Dig (video game) Dimension X (video game) Dirge of Cerberus: Final Fantasy VII; Discworld (video game)
Multiple planetary systems are planned to be implemented as the game's active development continues that will feature planets protected under the Fair Chance Act. 2016: In the video game Stellaris , players control an interstellar empire that can encounter less technologically advanced, non-space faring civilizations.
The concept is depicted in the video game Stellaris, where players are given the option of transforming planets into ecumenopolises, which provides a great deal of housing and space for industrial production through the construction of arcologies, at the cost of making the planet's natural resources inaccessible. [8]