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  2. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  3. 20XX - Wikipedia

    en.wikipedia.org/wiki/20xx

    20XX is a platform game developed by American studio Batterystaple Games. [1] The early access version was released for Microsoft Windows on Steam on October 12, 2016, [2] and in full on August 16, 2017. [3]

  4. The Longing - Wikipedia

    en.wikipedia.org/wiki/The_Longing

    The Longing is a 2020 point-and-click adventure game created by independent developer Studio Seufz. Set in an underground kingdom, the player controls the Shade, a creature tasked with watching over a sleeping king for 400 days. The Shade performs recreational activities, including reading and exploring, as it waits out the 400 days in real ...

  5. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

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    mail.aol.com

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  7. Icarus (video game) - Wikipedia

    en.wikipedia.org/wiki/Icarus_(video_game)

    Icarus is a session-based survival game for up to 8 co-op players or solo players, [6] where most gameplay occurs during timed missions. Players accept contracts for missions on a space station orbiting the planet, and drop down to its terrain to attempt the objectives. [7] Once a mission timer is complete, the drop-pod returns to the station.

  8. Superhot - Wikipedia

    en.wikipedia.org/wiki/Superhot

    Superhot is an independent first-person shooter (FPS) video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses at normal speed only when the player moves; this creates the opportunity for the player to assess ...

  9. Foxhole (video game) - Wikipedia

    en.wikipedia.org/wiki/Foxhole_(video_game)

    Foxhole is a cooperative sandbox massively-multiplayer action-strategy video game developed and published by Canadian video game company Siege Camp, who are based in Toronto, Ontario. The game uses Unreal Engine 4, utilizing an axonometric projection perspective, much like that of a conventional real-time strategy video game with a top-down view.