enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    Beginning at 2nd level, a bard began to gain spells as if a wizard, and like wizards, they had to keep a spellbook and could not cast spells while in armor. They could learn any spell they had access to (as a mage would). Bards' biggest advantage was their use of the rogue advancement table, which was the fastest in the game.

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Many spells require the caster to speak certain words, or, in the case of a post-1st Edition bard, create music, to cast a spell. [1]: 239 Being prevented from speaking, by such means as a gag or magical effects that remove sounds, makes it impossible for a caster to cast such a spell.

  4. Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Spell_Compendium

    The Spell Compendium was compiled by Matthew Sernett, Jeff Grubb, and Mike McArtor, and was published in December 2005.Cover art was by Victor Moray and Nyssa Baugher, with interior art by Steven Belledin, Mitch Cotie, Chris Dien, Wayne England, Jason Engle, Carl Frank, Brian Hagan, Fred Hooper, Ralph Horsley, Jeremy Jarvis, David Martin, Jim Nelson, William O'Connor, Lucio Parrillo, Michael ...

  5. The Lexicon (Atlantis) - Wikipedia

    en.wikipedia.org/wiki/The_Lexicon_(Atlantis)

    As a result, the role-playing game became known as The Atlantean Trilogy; later versions were titled simply Atlantis. The Lexicon , a 136-page book with a removable two-color map, was written by Sechi, Taylor, and Ed Mortimer , with interior artwork by Joe Bouza, Ken Canossi, and Roy MacDonald, and cover art by Scott Lee. [ 3 ]

  6. The Arcanum (Atlantis) - Wikipedia

    en.wikipedia.org/wiki/The_Arcanum_(Atlantis)

    The Arcanum is the first book in The Atlantean Trilogy.It includes a role-playing system largely based on the rules for Dungeons & Dragons, [1] but the generic information about the character classes and magic can also be used without the role-playing system, and adapted to another fantasy role-playing system such as D&D or RuneQuest to add an Atlantean flavor to the game.

  7. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  8. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    Illusion: spells that alter perception or create false images. Specialists are called illusionists. Necromancy: spells that manipulate life or life force. Specialists are called necromancers. Transmutation: spells that transform the target. Specialists are called transmuters. Some spells do not fall into these schools, and are called Universal ...

  9. The Bestiary (Atlantis) - Wikipedia

    en.wikipedia.org/wiki/The_Bestiary_(Atlantis)

    The result — which would become known as "The Atlantis Trilogy" — would really put Bard on the map. Stephan Michael Sechi oversaw this new and daunting project — which took three years to complete. Eventually he produced three books: The Arcanum (1984), The Lexicon (1985), and The Bestiary (1986).