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AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]
A photography game is a video game genre in which taking photographs using the in-game camera system is a key game mechanic.Photography games often employ mechanics similar to a first-person shooter, but rather than using a gun to kill enemies, the goal is to use a camera to take photographs of things in the game world. [1]
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.
This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...
Magic Camera, sometimes known as Magic Camera virtual webcam, is an application for Microsoft Windows to generate virtual webcams on Windows, which can be used to stream files/screens as webcam, or create webcam effects on physical webcam.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
Trainz is a series of 3D train simulator video games.The Australian studio Auran (since 2007 N3V Games) released the first game in 2001.. The simulators consist of route and session editors called Surveyor, and a Driver module that loads a route and lets the player operate and watch the trains run in either "DCC" mode, which simulates a bare-bones Digital Command Control (DCC) system for the ...
The "Simulator" allows the designed roller coaster to be viewed in full 3D, either riding the roller coaster like a rider, or watching it in a third person perspective, from a fixed position or behind the roller coaster train. 3D acceleration is provided by OpenGL. It is also possible to view technical information, such as "speed" and "G-forces".