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Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2 .
This page was last edited on 2 November 2022, at 00:20 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
In 2012, GarageGames announced that both the Torque 2D Engine and Torque 3D Engine would be offered free as an open-source MIT license. [8] The source code was released on GitHub on September 20, 2012. [9] [10] Torque is primarily a video game development technology.
Pages for logged out editors learn more. Contributions; Talk; Torque 3D
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
In physics and mechanics, torque is the rotational analogue of linear force. [1] It is also referred to as the moment of force (also abbreviated to moment).
It be reworded to something along the lines of "GarageGames has made efforts to implement a custom community-driven Wiki system, the Torque Developer Network [4] (or the TDN for short), to serve as basic documentation for its products. However, the TDN as a wiki is subject to unfinished/incomprehensive articles and inconsistent formatting."--
Quake Army Knife (QuArK) is a free and open-source program for developing 3D assets for a large variety of first-person shooters, [2] such as video games using the Quake engine by id Software or the Torque engine.