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The game is divided into three scenarios, each of which becomes more complex than the previous due to the addition of new rules: Operation Barbarossa: This simulation for two players covers the period of war between Germany and the USSR after Germany's invasion in 1941. It is designed to introduce the players to the game's combat and movement ...
PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame.
The Soviet player moves his units first, then conducts attacks. The German moves, attacks, then moves his mechanized forces a second time. During either movement phase he may conduct overruns (attacks at half strength, using only units which began the turn in the same hex - scattering the regiments of a German division on an adverse combat result is therefore a key Soviet tactic).
In order to provide a forum for this, he founded the company JagdPanther Publications to produce the fanzine JagdPanther, dedicated to PanzerBlitz and other World War II wargames. [1] The quarterly publication featured complete small games in every issue and also provided scenarios as well as variants for existing games. [2]: 114
Barbarossa: The Russo-German War 1941–45 is a board wargame published by Simulations Publications Inc. (SPI) in 1969 that simulates the conflict between Germany and the Soviet Union on the Eastern Front of World War II. This was only SPI's second game produced during a preliminary round of "Test Series" games, and proved to be the most popular.
The Panzer Leader map boards are interchangeable with the PanzerBlitz maps, and one could combine the two sets to make a larger battlefield. The scale is the same with the two games. The German units are interchangeable, and if one wanted, players can try a "what if" scenario with American/British forces vs. Soviet forces.
Another point for players of tactical wargames to consider was the increasing amount of unit data that was being built into the games. Rather than pieces depicting generic "infantry" or "cavalry" units as in Civil War strategy games, for example, games like Tobruk were inundating players with tables of complex ballistics information.
In Operation Barbarossa – The Struggle for Russia, the player leads divisions of Germany, Romania or Russia through single scenarios or in campaigns, a string of scenarios each representing a specific battle on the Eastern Front. The campaigns are strictly historical. The first campaign is a small tutorial campaign of four scenarios length.