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  2. Clipboard - Wikipedia

    en.wikipedia.org/wiki/Clipboard

    A clipboard is a thin, rigid board with a clip at the top for holding paper in place. A clipboard is typically used to support paper with one hand while writing on it with the other, especially when other writing surfaces are not available. The earliest forms were patented in 1870–1871 and referred to as board clips. [1]

  3. Greiner–Hormann clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Greiner–Hormann_clipping...

    The Greiner-Hormann algorithm is used in computer graphics for polygon clipping. [1] It performs better than the Vatti clipping algorithm, but cannot handle degeneracies. [2] It can process both self-intersecting and non-convex polygons. It can be trivially generalized to compute other Boolean operations on polygons, such as union and difference.

  4. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    Vox Media's Polygon ranked Paperclips as #37 among the best 50 games of 2017 [15] and #67 in their 100 Best Games of the Decade list. [16] The game was nominated for "Strategy/Simulation" at the 2018 Webby Awards. [17]

  5. Binder clip - Wikipedia

    en.wikipedia.org/wiki/Binder_clip

    As compared to a paper clip, the binder clip is able to bind sheets of paper more securely, and is also resistant to rust. There are several sizes of binder clips, ranging from a base size of 5 millimetres (0.2 in) to 50 mm (1.97 in) .

  6. Digon - Wikipedia

    en.wikipedia.org/wiki/Digon

    A regular digon has both angles equal and both sides equal and is represented by Schläfli symbol {2}. It may be constructed on a sphere as a pair of 180 degree arcs connecting antipodal points, when it forms a lune. The digon is the simplest abstract polytope of rank 2. A truncated digon, t{2} is a square, {4}. An alternated digon, h{2} is a ...

  7. Vatti clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Vatti_clipping_algorithm

    Clipping is defined as the interaction of subject and clip polygons. While clipping usually involves finding the intersections (regions of overlap) of subject and clip polygons, clipping algorithms can also be applied with other boolean clipping operations: difference, where the clipping polygons remove overlapping regions from the subject; union, where clipping returns the regions covered by ...

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