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Example of concept design workflow (blue) followed by 3D modeling (red). Reference and inspiration for 3D modeling is a common use of concept art. Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. [1]
Marcel Duchamp, Fountain, 1917. Photograph by Alfred Stieglitz Robert Rauschenberg, Portrait of Iris Clert 1961 Art & Language, Art-Language Vol. 3 Nr. 1, 1974. Conceptual art, also referred to as conceptualism, is art in which the concept(s) or idea(s) involved in the work are prioritized equally to or more than traditional aesthetic, technical, and material concerns.
Conceptual history (also the history of concepts or, from German, Begriffsgeschichte) is a branch of historical and cultural studies that deals with the historical semantics of terms. It sees the etymology and the change in meaning of terms as forming a crucial basis for contemporary cultural, conceptual and linguistic understanding.
Design is also a part of general education, for example within the curriculum topic, Design and Technology. The development of design in general education in the 1970s created a need to identify fundamental aspects of 'designerly' ways of knowing, thinking, and acting, which resulted in establishing design as a distinct discipline of study. [9]
Barry Clarke suggested that, in order to determine whether a particular dispute was a consequence of true polysemy or inadvertent homonymy, one should seek to "locate the source of the dispute"; and in doing so, one might find that the source was "within the concept itself", or "[within] some underlying non-conceptual disagreement between the contestants".
Design, as a verb, it refers to the process of originating and developing a plan for a new object (machine, building, product, etc.). As a noun, it is used both for the final plan or proposal (a drawing, model, or other description), or the result of implementing that plan or proposal (the object produced).
Conceptual design is an early phase of the design process, in which the broad outlines of function and form of something are articulated. It includes the design of interactions, experiences, processes, and strategies.
Design history has had to incorporate criticism of the 'heroic' structure of its discipline in response to the establishment of material culture, much as art history has had to respond to visual culture (although visual culture has been able to broaden the subject area of art history through the incorporation of the televisual, film and new media).