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The Extras menu includes access to live-action video series Halo: Nightfall via the Halo Channel and the Halo 5: Guardians multiplayer beta, until it was removed prior to the game's release (with the Xbox versions instead allowing players to launch directly into Halo 5 from the Master Chief Collection). [8]
Release years by system: 2004 – Xbox 2007 - Microsoft Windows: Notes: Sold 2.4 million copies on its first day, grossing US $125 million, the highest of any entertainment release at the time. [14] It went on to become the highest selling title on the Xbox at 8 million copies sold. [15]
Halo: The Master Chief Collection: Microsoft Windows: December 3, 2019: 343 Industries, Ruffian Games, Splash Damage: Wasteland Remastered: Microsoft Windows: February 25, 2020: InXile Entertainment, Krome Studios [29] Xbox One: Ori and the Will of the Wisps: Microsoft Windows: March 11, 2020: Moon Studios [30] Xbox One: Bleeding Edge ...
Xbox’s highly anticipated E3 showcase, the first since Microsoft’s $7.5 billion acquisition of Bethesda, took place on Sunday, showering fans with a torrent of gaming announcements.
Starfield reached over 230,000 concurrent players in the first two hours of early access on Steam. [106] On September 6, 2023, Phil Spencer announced that Starfield has become Xbox's most-played next-gen game ever, with one million concurrent players. [107] It also became Xbox and Bethesda's most wishlisted Steam game in its history. [108]
On June 10, 2018, during Bethesda's E3 2018 conference, the other project in development was revealed to be the company's first new intellectual property in 25 years, Starfield. During the 2021 Xbox/Bethesda Games Showcase, Starfield was announced to be releasing exclusively for PC and Xbox Series X/S. Starfield released on September 6, 2023.
Halo 2 was a critical and commercial success, grossing $125 million in the first day and becoming the highest-grossing release in entertainment history up to that point; it would ultimately sell 8 million copies, becoming the best-selling Xbox game.
Halo ' s success led to Bungie creating three sequels. Halo 2 was released on November 9, 2004, making more than $125 million on release day and setting a record in the entertainment industry. [39] Halo 3 was released on September 25, 2007, and surpassed Halo 2 ' s records, making $170 million in its first twenty-four hours of release. [40]