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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  3. Category:Parkour video games - Wikipedia

    en.wikipedia.org/wiki/Category:Parkour_video_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  5. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    As the number of profile and shader types cropped up, Microsoft has switched to use the term "Shader Model" to group a set of profiles found in a generation of GPUs. [9] Cg supports some of the newer profiles up to Shader Model 5.0 as well as translation to glsl or hlsl.

  8. Sébastien Foucan - Wikipedia

    en.wikipedia.org/wiki/Sébastien_Foucan

    Sébastien Foucan (born 27 May 1974 in Paris) is a French freerunner.. He is the founder of freerunning and considered an early developer of parkour.Known for his views on the philosophy of parkour and freerunning, Foucan stresses the need for training in the basics of both for individual safety and to maintain a positive public perception of the activities.

  9. Parkour - Wikipedia

    en.wikipedia.org/wiki/Parkour

    The creation of parkour show-reels and documentaries has been crucial to the spread of parkour, and is common in the parkour community. [ 16 ] [ 48 ] Jump London is a 2003 documentary explaining some of the background of parkour, culminating with Sébastien Foucan , Johann Vigroux, and Jérôme Ben Aoues demonstrating their parkour skills.

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