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Factorio is a construction and management simulation game developed and published by Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows, macOS, and Linux on 14 August 2020 following an early access phase, which was made available on 25 February 2016.
December 8, 2022 Win: 92 Cuphead in the Delicious Last Course: Studio MDHR June 30, 2022 XBO: 92 Persona 5 Royal: Atlus Sega October 21, 2022 PS5: 91 Rogue Legacy 2: Cellar Door Games April 28, 2022 XSX/S: 90 The Stanley Parable: Ultra Deluxe: Crows Crows Crows April 27, 2022 Win: 90 Neon White: Angel Matrix Annapurna Interactive: June 16, 2022 ...
By July 2020, more than 1.3 million copies had been sold, [21] while reaching 5.5 million sales by January 2024. [2] Based on data collected by Simon Carless in mid-2021, Satisfactory had made at least US$11.5 million in revenue, surpassing the amount that Epic Games had assured as a minimum payout to Coffee Stain. [22]
Its first public release (v1) was in 2017, [8] and the first Steam release (v3) was in 2019. [5] [9] In 2020, v6 introduced RTS elements, described as a "huge update" that "completely overhauled" the game. [5] [18] [14] In 2022, v7 added the second planet, Erekir, as well as more units for Serpulo and individually selectable RTS control for ...
December 9, 2021 [2] 11th Annual New York Game Awards February 1, 2022 [3] 25th Annual D.I.C.E. Awards February 24, 2022 22nd Game Developers Choice Awards March 23, 2022 18th British Academy Games Awards April 7, 2022; Game of the Year: Ghost of Tsushima and Monster Hunter Rise: It Takes Two: Psychonauts 2: It Takes Two: Inscryption: Returnal ...
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February 2024: Estate: Europe Estate version of the ID.7 ID. Buzz: March 2022: Van/minivan: Europe, North America and others Two-row and three-row van/minivan and panel van. Derived from ID. Buzz and ID. Buzz Cargo concept. ID. UNYX 06: July 2024: Coupé crossover SUV: China Rebadged Cupra Tavascan with minor cosmetic changes, only sold in China.
The mod's development took approximately 13,000 hours, and donations covered the approximately $15,000 expenses. [4] It "remasters visuals across all gameplay sections, all cinematics", as well as the game's Separate Ways side game, which was available "on every official Resident Evil 4 release except the original GameCube one and the Oculus Quest 2 port".