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In computer networking, RWIN (TCP Receive Window) is the amount of data that a computer can accept without acknowledging the sender. If the sender has not received acknowledgement for the first packet it sent, it will stop and wait and if this wait exceeds a certain limit, it may even retransmit .
In computer networking, network traffic control is the process of managing, controlling or reducing the network traffic, particularly Internet bandwidth, e.g. by the network scheduler. [1] It is used by network administrators, to reduce congestion, latency and packet loss. This is part of bandwidth management.
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay , packet loss or the blocking of new connections.
It is a reactive measure employed in communication networks to regulate network traffic and minimize bandwidth congestion. Bandwidth throttling can occur at different locations on the network. On a local area network , a system administrator ("sysadmin") may employ bandwidth throttling to help limit network congestion and server crashes. On a ...
In terms of public policy, Internet bottlenecks and/or network congestion has largely been nested within the network neutrality debate. Network neutrality is the notion that ISPs and content providers need to be regulated in order to maintain fair speeds and access to content for all Internet users.
TCP global synchronization in computer networks is a pattern of each sender decreasing and increasing transmission rates at the same time as other senders. It can happen to Transmission Control Protocol (TCP) flows during periods of congestion because each sender will reduce their transmission rate at the same time when packet loss occurs.
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Congestion Avoidance with Normalized Interval of Time (CANIT) [48] Non-linear neural network congestion control based on genetic algorithm for TCP/IP networks [49] D-TCP [50] NexGen D-TCP [51] Copa [52] TCP New Reno was the most commonly implemented algorithm, [citation needed] SACK support is very common [citation needed] and is an extension ...