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Sonic Riders [a] is a racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox.In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles.
Sonic Riders: Zero Gravity [a] is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth pure racing game in the Sonic the Hedgehog series, and the second entry in the Sonic Riders trilogy, a spin-off of the main series.
Download QR code; Print/export ... Sonic Colors [128] Sonic Riders: Zero Gravity ... the player can use a GameCube controller via connecting it in multiplayer and if ...
Download QR code; Print/export ... Developed by Sonic Team USA GameCube: Yes Yes Yes Xbox: Yes Yes Yes ... Sonic Riders: PlayStation 2: February 21, 2006: Yes
Sonic Mega Collection [a] is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube. It is a compilation of several Sonic the Hedgehog games originally released for the Genesis , along with a few other Sega-published titles for the system.
An add-on by the name of Sonic Origins Plus was released in 2023, which added all twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, Sonic Drift, Sonic Drift 2, Sonic Spinball, Sonic Blast, Sonic Labyrinth, Tails' Skypatrol, Tails Adventure, and Dr. Robotnik's Mean Bean Machine.
Sonic Gems Collection is a compilation of obscure video games published by Sega for various consoles, such as the Sega CD, Sega Saturn, and Game Gear.It primarily focuses on Sonic the Hedgehog games, including Sonic CD (1993), [1] Sonic the Fighters (1996), Sonic R (1997), and six of the twelve Sonic games released for the Game Gear, with the other six having been included in the previous ...
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]