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  2. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    Game Vortex rated the game 80/100, saying that "Clue Finders 4th Grade Adventure: Puzzle of the Pyramid is a typical edutainment game that teaches your child the ins and outs of what he or she needs to know to make it through the fourth grade". 7Wolf Magazine rated the game 70/100. Reading Adventures gave mixed reviews. Although they said that ...

  3. Harcourt (publisher) - Wikipedia

    en.wikipedia.org/wiki/Harcourt_(publisher)

    Harcourt (/ ˈ h ɑːr k ɔːr t /) was an American publishing firm with a long history of publishing fiction and nonfiction for adults and children. It was known at different stages in its history as Harcourt Brace, & Co. and Harcourt Brace Jovanovich. From 1919 to 1982, it was based in New York City. [1]

  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

  5. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Madeline 1st and 2nd Grade Math, the final game in the series, was released as a two-CD-ROM set on July 12, 1999. [12] The discs were also sold separately as Madeline 1st Grade Math and Madeline 2nd Grade Math. Set in the Louvre and the Musée d'Orsay, Madeline guides the player through nine works of art.

  6. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company was founded on May 8, 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.

  7. Carmen Sandiego (video game series) - Wikipedia

    en.wikipedia.org/wiki/Carmen_Sandiego_(video...

    This title was released in 1998 and is intended to teach Math for kids age 9-12. The game features Chase Devineaux. In the game, Carmen Sandiego has invented a machine called the Quantum Crystallizer, and the user, playing the role of Agent 9, has to thwart her plans and restore 12 landmarks that Carmen has shrunk with the machine.

  8. Scholastic Corporation - Wikipedia

    en.wikipedia.org/wiki/Scholastic_Corporation

    On October 22, 2020, Scholastic celebrated its 100th anniversary. In 2005, Scholastic developed FASTT Math with Tom Snyder to help students with their proficiency with math skills, specifically being multiplication, division, addition, and subtraction through a series of games and memorization quizzes gauging the student's progress. [11]

  9. Pearson Education - Wikipedia

    en.wikipedia.org/wiki/Pearson_Education

    Pearson Education, known since 2011 as simply Pearson, is the educational publishing and services subsidiary of the international corporation Pearson plc.The subsidiary was formed in 1998, when Pearson plc acquired Simon & Schuster's educational business and combined it with Pearson's existing education company Addison-Wesley Longman. [1]

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