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  2. Nintendo 64 Game Pak - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64_Game_Pak

    Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64.As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk.

  3. Mario no Photopi - Wikipedia

    en.wikipedia.org/wiki/Mario_no_Photopi

    Mario no Photopi (Japanese: マリオのふぉとぴー, Hepburn: Mario no Fotopī) is an educational video game released for the Nintendo 64 in 1998 in Japan. [2] With a variety of photo retouching and image composition functions, SmartMedia storage card slots, and planned 64DD floppy disk compatibility, the game was intended to supplant Japan's small growing market for personal computers.

  4. Endianness - Wikipedia

    en.wikipedia.org/wiki/Endianness

    Gulliver's Travels by Jonathan Swift, the novel from which the term was coined. In computing, endianness is the order in which bytes within a word of digital data are transmitted over a data communication medium or addressed (by rising addresses) in computer memory, counting only byte significance compared to earliness.

  5. 64DD - Wikipedia

    en.wikipedia.org/wiki/64DD

    The 64DD [a] is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo.It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 11, 1999.

  6. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    A Nintendo 64 console and controller in Fire-Orange color. The Nintendo 64 comes in several colors. The standard Nintendo 64 is charcoal gray, nearly black, [105] and the controller is light gray (later releases in the U.S., Canada, and Australia included a bonus second controller in Atomic Purple). Various colorations and special editions were ...

  7. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    Nintendo, working along with Sony, also had plans to create a CD-ROM drive for the SNES (plans that resulted in a prototype version of the Sony PlayStation), but eventually decided not to go through with that project, opting to team up with Philips in the development of the add-on instead (contrary to popular belief, the CD-i was largely ...

  8. DOGE: Examples of federal spending that could be on the ... - AOL

    www.aol.com/doge-examples-federal-spending-could...

    Aside from lopping off entire agencies, here are some examples of controversial federal spending that, based on Musk and Ramaswamy’s recent comments, could be in the line of fire for coming cuts:

  9. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The 32-bit/64-bit era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as Virtua Racing and Virtua Fighter in the arcades and Star Fox on the Super NES, it was in this era that many game designers began to move traditionally 2D and pseudo-3D genres into 3D on video game consoles.